![]() "You're trying to convince people to give you money in exchange for a thing they can't hold in front of them, in some cases. "I've always said that a huge part of product photography for a brand is about building trust with your customers," Daniel says. But marketing through influencers who seem so far from the average consumer's real life has created a curable consequence, that it's purer and truer to review a product through AR and VR, devoid of a curated lifestyle. Years ago, a computer rendering would've been considered less "real" than seeing a photo or video of an item worn or used by a real-life person. In the same way that user-generated content has replaced the marketing model of hyped internet personalities hawking products, simulation technology has a chance to take an increased share of a brand's marketing effort for the sake of trust. I think everyone's pretty understanding that a lot of these influencers aren't exactly authentic." "I think authenticity has been really important for brands over the last few years, but I can see a shift towards. "I think we will see a shift in attitudes towards the metaverse, and what is real and what isn't," he says. For Rick, this delves into a deeper point about what we consider "real." The rise of AR and VR content might be concurrent with, if not due to, the dip in influencer marketing. Let's see virtually if these wide-leg jeans work with these flats, and if our virtual try-on appears promising, we can step into a dressing room to verify before we buy. "You can kind of get outfits together that you really want to consider and then try on the actual outfit," Rick says. This tech-augmented shopping path for the consumer could be great for completing the look. Rick's bold prediction is that now, with physical stores reopened, some brands will want to use smart mirrors in a physical environment. Of course, we expect to see an increase in that to meet consumer expectations exacerbated during the pandemic shutdown of in-person shopping.īut what would it look like for virtual try-on in the form of smart mirrors to cooperate with brick-and-mortar shopping environments? Virtual try-on has become a popular application of AR in fashion. Virtual Dressing Rooms Might Soon Reach Physical Stores So while computational technology is useful for items other than flashy kicks and cabinets, it's at least proving to be a form of content consumers have come to rely on. "We're doing a lot of AR with tents at the moment, and the goal is that you can kind of see the tent on your campsite, and see if it's going to fit in an area and things like that," Rick says. "My kids love that feature on any website."ĭaniel and Rick also spot a push among outdoor recreation brands. "We've started to see AR building models of shoes that you can then try on virtually," Rick says. "I shoot a lot of 360 shoes, and it's great to be able to see from the top and profile to really get an idea of how it might look on," Rick says.īut footwear is taking it a step further. These 360 assets have also found acceptance in footwear eCommerce. So definitely some retailers are still seeing value in that asset on its own." But these accidental assets have stuck around within that category. "The 360-that asset was almost a by-product of the process of scanning the product for other AR, VR type things," he says. Home improvement brands have benefitted from 360-degree assets, Daniel notes. But we're now in a push to use it more-especially in certain industries. Wrenches, Tents, and Tennies: Select Industries Embrace 360 TechĪR and VR have had a lot of starts and stops in their acceptance from content studios, Rick says. Want to hear Rick and Daniel’s talk in its entirety? Stream the podcast on Amazon Music, Apple Podcasts, Spotify, or our website.įor a quick overview, though, read on and learn about three ways content studios are using AR and VR. Rick is Hogarth Australia’s photographic operations manager and a leading mind in computational tech in the studio environment. But how do we transition from intrigue to action? To help, Rick Allen joined The Creative Operations Podcast to chat with host Daniel Jester. Share Follow us on Facebook Follow us on LinkedInĪ lot of us in the eCommerce content creation industry have an interest in computational technologies, like augmented reality (AR) and virtual reality (VR).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |