Valere and Zale, the Children of the Solstice, can move easily across the beautifully detailed maps. Sea of Stars definitely shows reverence for older RPGs like Chrono Trigger and other 90s RPGs, but wait until you see the new traversing mechanic. There won’t be any selecting attacks or specials and watching your characters just trade blows. All in all, it looks like combat in Sea of Stars will be very active. You won’t transition to a battlefield, but instead, fight right where you found your enemy. For example, when Valere casts a Moonerang, hitting the correct input at the right moment during its return will send it repeatedly flying towards the enemy.Ĭombat happens immersively, as well. Gone are the days of grinding enemies combat in Sea of Stars will depend just as much on your skill as your level. Sea of Stars is a turn-based RPG, and while it will pay homage to the great RPGs of the past, Sabotage is also modernizing many of the traditional game mechanics. Sabotage plans on having six playable characters when Sea of Stars releases. At the beginning of the game, players can select either Zale or Valere, who wield sun powers and moon powers, respectively. They are guardians of their world and will face off against powerful enemies, including a nasty fellow called the Fleshmancer. He’s aware that the recent COVID-19 outbreak has made the timing auspicious, but his team will give players a playable demo as soon as possible as players are looking for games to play right now.Players will take on the role of the Children of the Solstice, who possess sun and moon magic that together forms Eclipse Magic. “All we’re looking for with the campaign is that it was an opportunity to reveal early and claim those themes we’re playing with, and it’s an opportunity to get in touch with our fans that are curious as to what we’re working on … The main thing we’re looking for is validation that players will be there at the end. “The ask has to be realistic for the individual,” Boulanger says. “We can’t expect it to please everyone as we have some pretty hardcore platformer fans … but it being in the same universe and all, we’re hoping since they care about the world and characters there’ll be some connection there.”īoulanger explains that they’re going for a low bar ($100,000) on the Kickstarter campaign as they know financial numbers don’t make sense for the average player. “They’re going to be expecting some surprises after having played the first game,” Sabotage CEO Thierry Boulanger said to The Escapist of the change in genre from The Messenger. Sabotage is looking to eliminate any tedium such as grinding as the character progression is balanced with the story, and losing a battle is due to a lack of strategy rather than stat points. In total, there will be six playable characters each with their own fighting style and personality. The turn-based title will have some action elements with Super Mario RPG mentioned as an example, as carefully timed strikes and preemptive attacks are key to dealing damage. They use powers of the sun and moon to fight evil creations of an alchemist called The Fleshmancer. The protagonists of Sea of Stars are two young Solstice Warriors named Valere and Zale.
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